It's been a while since I've typed up a post, and I think it is definitely about time for an update. Week 8 I jumped straight into creating a vanilla walk, which is essentially a walk without personality. Just a plain step step step. It is of course not so plain to animate.
Walks are one of the more difficult things to get right, since it involves every moving mechanic within our body and every moving part is influenced by another (As I've touched on with the overlapping action and the importance of the hips when we are in motion). A great way to have looked at the walk and the best way to apply the principles of animation is to see it as a bouncy ball. Yes indeed!
In fact that's exactly the point of ballie here. As with the bouncy ball, we have our ups and downs with the appropriate ease ins and ease outs and squash and stretch (not just of the shape but through the compression of the limbs as well).
As illustrated by my planning you can see a walk consists of 4 main poses. If we were to change some of these poses up into different extremes we can get some pretty interesting walks, but for now we want something basic. Here is my blocking for the cycle; note how you can tell exactly what the walk is like without any inbetweens or smoothing
And then finally the polished version with all the breakdowns and inbetweens in place
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